48 h
Game Jams
48 h game jams for Ludum Dare
Collaborating with various teams within the Dubious Mushrooms collective, I've been involved in the development and participation in one of the world's largest game jams, Ludum Dare. With roughly 9,000 teams registering and 4,000 teams successfully submitting playable games within the given timeframe, it's a highlight of the year.
However, our primary emphasis has never been on the competition itself; instead, our focus lies in coming together, fostering creativity, exploring new ideas, and collectively learning from the experience.
All assets in the games, except for the fonts in use, where made by the team.
Dream Portal
– a mobile AR game
LD #52, 2023 Theme: Delivery
Travel between your diverse psychedelic dreamscapes and discover the crucial elements to deliver in order to avoid waking up to the dull grey world.
Team: 2 creatives
Engine: Unity
A 48 h hack
My role involved:
Concept and game design.
Scene design in Unity.
Lighting and shading.
3D modelling in Blender.
UX, UI and overall branding.
Nevyns role involved:
Concept and game design.
Technical research.
Programming.
Sound design.
Dubious Arcade – a collection of ten random 10-second MINIgames
LD #51, 2022 Theme: Every 10 seconds
You’re on the clock! Try to beat ten random 10-second games in a row. Challenge yourself to win all games in a row, or compete with up to 3 friends to see who can get the most wins out of ten amazing games! GLHF!!
Team: 11 creatives
Engine: Godot
A 48 h hack
My role involved:
Concept and game design.
Design of one minigame.
I was in charge of the UX- and UI-design, and the overall branding.
My team members' roles involved:
Concept and game design.
Creating the rest of the minigames.
Technical research, programming & UX.
Catharsis - release of the shimmer
A procedural VR game
LD #50, 2022 Theme: Release
Emotions are a strong power. Swirling us away and taking us to places we would never have visited otherwise. A beautiful experience to balance and nourish, holding back and releasing at the right moment. Listening, observing and understanding in all dimensions is key to make your emotions shimmer, and it’s not until then you will reach the final Catharsis.
Team: 3 creatives
Engine: Unreal
A 48 h hack
My role involved:
Concept and game design.
Scene design.
3D modelling and design of procedural art pieces.
Lighting and shading.
UX and UI
Branding and reel.
Sound design. *Music by Beem.
My team members' roles involved:
Concept and game design.
Technical research.
Programming.
*To play this game, you need a MetaQuest in development mode, and Sidequest.
Dubious Mushrooms
– a mixed 2D-3D game
LD #49, 2021 Theme: Unstable
Farm mushrooms on a precariously balanced plateau at the bottom of a dark well. Light stunts the mushrooms’ growth and you can only grow the largest ones in the dark along the platform edges, but heavy mushrooms also make the platform unstable. Plant spores, wait for them to grow and harvest before they starts to rot.
Team: 6 creatives
Engine: Unreal
A 48 h hack
My role involved:
Concept and game design.
Scene design and 3D modelling.
Lighting and shading.
My team members' roles involved:
Game- and gameplay concept.
Technical research & programming.
Sprites and 2D design.
UX / UI / Branding
Sound design
Coming soon:
An interactive TikTok game
Solo creation for LD #54, 2023 – design & code. Check back later.